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Resolving the Issue with Camera and Animation Syncing

Identifying the Problem: In the development of our game, an issue arose where the player's mesh and animations were not being properly updated when performing certain actions, such as jumping or adjusting the camera pitch. This discrepancy resulted in a jarring experience for players, affecting both gameplay and visual aesthetics. To create a more seamless experience, I dove into the Player's Script and Animations, identified the root cause, and implemented a solution that synchronized the player's animations with the camera updates. Implementing the Solution: When observing the player's actions, it became apparent that the AimOffset, was not being set until after the Camera Update had occurred. Consequently, this led to a misalignment between the player's mesh and animations when performing certain actions, such as aiming or jumping. To address the synchronization issue, I restructured the animation blueprint, using the player's pitch and the AimOffset. By sett...

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